[Overview][Types][Classes][Procedures and functions][Index] Reference for unit 'MUIClass.Area' (#MUIClass)

TMUIArea.Pressed

Mouse press state of the object

Declaration

Source position: MUIClass.Area.pas line 133

public property TMUIArea.Pressed : Boolean
  read GetPressed;

Description

The Pressed attribute of a gadget is triggered by some user action, depending on the input mode:

MUIV_InputMode_RelVerify
MUIV_InputMode_Immediate
undefined, use Selected for this.
MUIV_InputMode_Toggle
undefined, use Selected for this.

Documentation generated on: 2019-07-20