|[Overview][Types][Classes][Procedures and functions][Variables][Index]||Reference for unit 'MUIClass.Base' (#MUIClass)|
Parent of the Object
Source position: MUIClass.Base.pas line 239
if the parent MUI object gets destroyed, this one also gets destroyed. If the parent Object is destroyed this object is also destroyed. Unlink the Parent by setting it to nil. An Object without Parent you have to destroy yourself at the end of the program.
constructor TMyWindow.Create; var Grp: TMUIGroup; begin inherited; Grp := TMUIGroup.Create; // create a group Grp.Horizontal := True; // make it horizontal Grp.Parent := Self; // put the Group into the Window // for i := 1 to 3 do // Create some Buttons begin with TMUIButton.Create do begin Contents := 'Button ' + IntToStr(i); // proper names Parent := Grp; // put into the Group, therefore next to each other end; end; // with TMUIText.Create do // Put a text under the Buttons begin Contents := 'Example Text'; // just some text Parent := Self; // put into the Window (the window is by default a vertical group) end; end;