Unit 'icon' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#amunits]

ICONCTRLA_SetGlobalScreen

Tag for IconControlA(), Screen to use for remapping Workbench icons to (PScreen)

Declaration

Source position: icon.pas line 73

const ICONCTRLA_SetGlobalScreen = ICONA_Dummy + 2;

Description

Global Option for IconControlA(),Pointer to the screen to remap palette mapped icons to. This is commonly used by workbench.library after it has initialized itself and before/after screen open/close transitions. If the screen is set to nil, the icon colour remapping strategy is changed: colours are no longer allocated from a screen and the colours to map to will come from a default colour colour table with four palette entries. Please note that once you select a screen to remap to, you cannot tell icon.library to use a different screen; you first need to tell icon.library to "let go" of the previously selected screen by passing a nil ICONCTRLA_SetGlobalScreen parameter. You can set a different screen only after this is done.

See also

ICONCTRLA_GetGlobalScreen

  

Tag for IconControlA(), Get the Screen which is used icons (^PScreen)


Documentation generated on: 2021-07-30