Text class allows generating objects that contain some kind of text.
Source position: mui.pas line 1888
const MUIC_Text: PChar = 'Text.mui'; |
You can control the outfit of your text with some special control characters, including italics, bold, underline and color codes. Format codes align text either left, centered or right, linefeeds allow multiline text fields.
rootclass | --> | Notify | --> | Area | --> | Text |
_______________ Field _______________ | ___ Access ___ | _____ Type _____ | Short description |
---|---|---|---|
MUIA_Text_Contents | ISG | PChar | String to be displayed in a text object. |
MUIA_Text_HiChar | I__ | Char | This character in the displayed string, it will be underlined. |
MUIA_Text_PreParse | ISG | PChar | String containing format definitions to be parsed before the text is printed. |
MUIA_Text_SetMax | I__ | BOOL (0/1) | Use max limit width of element by string. |
MUIA_Text_SetMin | I__ | BOOL (0/1) | Use min limit width of element by string. |
MUIA_Text_SetVMax | I__ | BOOL (0/1) | Fix object height. |
_______________ Field _______________ | ___ Access ___ | _____ Type _____ | Short description |
---|---|---|---|
MUIA_Background | IS_ | LongInt | Adjust the background for an object. |
MUIA_BottomEdge | __G | LongInt | Current position and dimension of an object. |
MUIA_ContextMenu | ISG | PObject_ | Specifies a context sensitive popup menu for the current object. |
MUIA_ContextMenuTrigger | __G | PObject_ | Allows reacting on context menus with notificaton. |
MUIA_ControlChar | ISG | PObject_ | Allows reacting on context menus with notificaton. |
MUIA_CycleChain | ISG | LongInt | Define cycle chain position. |
MUIA_Disabled | ISG | BOOL (0/1) | Disable or enable a gadget. |
MUIA_Draggable | ISG | BOOL (0/1) | Set this if you want the complete object to be dragable for Drag'n'Drop operations. |
MUIA_Dropable | ISG | BOOL (0/1) | Set as active Drag'n'Drop target. |
MUIA_FillArea | IS_ | BOOL (0/1) | Define if a custom class should clear the background. |
MUIA_FixHeight | I__ | LongInt | Give your object a fixed pixel height. |
MUIA_FixHeightTxt | I__ | PChar | Give your object a fixed pixel height given by a text height. |
MUIA_FixWidth | I__ | LongInt | Give your object a fixed pixel width. |
MUIA_FixWidthTxt | I__ | PChar | Give your object a fixed pixel width given by a text height. |
MUIA_Font | I_G | PTextFont | Give your object a fixed pixel width given by a text height. |
MUIA_Frame | I__ | LongInt | Define a frame for the current object. |
MUIA_FramePhantomHoriz | I__ | BOOL (0/1) | Do not draw horizontal frame border |
MUIA_FrameTitle | I__ | PChar | Text displayed centered in the top line of a frame. |
MUIA_Height | __G | PChar | Read current height of object. |
MUIA_HorizDisappear | ISG | LongInt | Priority for disappearing if parent is too small in height. |
MUIA_HorizWeight | ISG | SmallInt | Adjust the horizontal weight of an object. |
MUIA_InnerBottom | I_G | LongInt | Adjust the space between an object and its frame. |
MUIA_InnerLeft | I_G | LongInt | Adjust the space between an object and its frame. |
MUIA_InnerRight | I_G | LongInt | Adjust the space between an object and its frame. |
MUIA_InnerTop | I_G | LongInt | Adjust the space between an object and its frame. |
MUIA_InputMode | I__ | LongInt | Adjust the input mode for an object. |
MUIA_LeftEdge | __G | LongInt | Read current left edge of object. |
MUIA_MaxHeight | I__ | LongInt | Specify a maximum height for an object (in pixels). |
MUIA_MaxWidth | I__ | LongInt | Specify a maximum height for an object (in pixels). |
MUIA_Pressed | __G | BOOL (0/1) | Get if a Button is pressed or not. |
MUIA_RightEdge | __G | BOOL (0/1) | Read current right edge of object. |
MUIA_Selected | ISG | BOOL (0/1) | Selected state of object. |
MUIA_ShortHelp | ISG | PChar | Specify a string that is to be used as bubble help for this object. |
MUIA_ShowMe | ISG | BOOL (0/1) | Define if the object is visible or not. |
MUIA_ShowSelState | I__ | BOOL (0/1) | Reverse object frame if selected. |
MUIA_Timer | __G | LongInt | Define a Button repeatly firing. |
MUIA_TopEdge | __G | LongInt | Read current top edge of object. |
MUIA_VertDisappear | __G | LongInt | Priority for disappearing if parent is too small in width. |
MUIA_VertWeight | ISG | SmallInt | Adjust the vertical weight of an object. |
MUIA_Weight | I__ | SmallInt | Adjust the vertical and horizontal weight of an object in one call. |
MUIA_Width | __G | LongInt | Read current width of object. |
MUIA_Window | __G | PWindow | Get intuition window struct of the parent window. |
MUIA_WindowObject | __G | PObject_ | Get window object of the parent window. |
_______________ Field _______________ | ___ Access ___ | _____ Type _____ | Short description |
---|---|---|---|
MUIA_ApplicationObject | __G | PObject_ | Obtain a pointer to the application object that some gadget belongs |
MUIA_AppMessage | __G | PAppMessage | Listen to this field to get AppMessages (Icon dropped on the App window) |
MUIA_HelpLine | ISG | LongInt | Define a line in a help file specified with MUIA_Application_HelpFile |
MUIA_HelpNode | ISG | PChar | Define a node in a help file specified with MUIA_Application_HelpFile |
MUIA_NoNotify | _S_ | BOOL (0/1) | Prevent notification from being triggered on attribute set |
MUIA_ObjectID | ISG | LongWord | Identification for object on save/load |
MUIA_Parent | __G | PObject_ | Get a pointer to the parent object of the current object |
MUIA_Revision | __G | LongInt | Get the revision number of an objects class |
MUIA_UserData | ISG | LongWord | A general purpose value to fill in any kind of information |
MUIA_Version | __G | LongInt | Get the version number of an objects class |
_______________ Method _______________ | Short description |
---|---|
MUIM_AskMinMax | Ask minimum and maximum of the object. For custom classes only. |
MUIM_Cleanup | For custom classes only. |
MUIM_ContextMenuBuild | Allows dynamic creation of context menus. |
MUIM_ContextMenuChoice | Allows reacting on context menus in subclasses. |
MUIM_CreateBubble | Create a bubble message. |
MUIM_CreateShortHelp | Allows dynamic creation of help bubble texts. |
MUIM_DeleteBubble | Remove a bubble message. |
MUIM_DeleteShortHelp | Remove help bubble texts memory. |
MUIM_DragBegin | Inform an object that it has become the active destination of a drag'n'drop action. |
MUIM_DragDrop | Indicate that the user dropped something on the current object. |
MUIM_DragFinish | Indicate that an object is no longer the active destination object of a drag'n'drop action. |
MUIM_DragQuery | Determine if drag'n'drop is allowed. |
MUIM_DragReport | Object is still dragged around. |
MUIM_Draw | Ask the object to draw itself. For use in Custom classes only |
MUIM_DrawBackground | Draw the background of the object. |
MUIM_HandleEvent | This method is invoked whenever one of an event handlers trigger signals arrives. |
MUIM_HandleInput | Handle input messages. For custom classes only. |
MUIM_Hide | For custom classes only. |
MUIM_Setup | For custom classes only. |
MUIM_Show | For custom classes only. |
_______________ Method _______________ | Short description |
---|---|
MUIM_CallHook | Call a standard amiga callback hook |
MUIM_Export | Called on export object to dataspace |
MUIM_FindUData | Find a userdata in objects and childrens list and return the object |
MUIM_GetConfigItem | |
MUIM_GetUData | Find a userdata in objects and childrens list and return an attribute of the object |
MUIM_Import | Called on import object from dataspace |
MUIM_KillNotify | Kills previously given notifications on specific attributes |
MUIM_KillNotifyObj | |
MUIM_MultiSet | Set an attribute for multiple objects. |
MUIM_NoNotifySet | Acts like MUIM_Notify but doesn't trigger any notification |
MUIM_Notify | Add a notification event handler to an object |
MUIM_Set | Set an attribute to a value |
MUIM_SetAsString | Set a (text kind) attribute to a string. |
MUIM_SetUData | Find a userdata in objects and childrens list and set an attribute of the object |
MUIM_SetUDataOnce | This method performs like MUIM_SetUData, but stop at first found object. |
MUIM_WriteLong | This method simply writes a longword somewhere to memory. |
MUIM_WriteString | This method simply copies a string somewhere to memory. |