Tag for AllocSpriteDataA() Controls the horizontal pixel replication factor used when converting the bitmap data. Default - 0
Source position: agraphics.pas line 2058
const SPRITEA_XReplication = $81000002; |
Controls the horizontal pixel replication factor used when converting the bitmap data. Valid values are:
This tag is useful for converting data from one resolution to another. For instance, hi-res bitmap data can be correctly converted for a lo-res sprite by using an x replication factor of -1. Defaults to 0.