Tag for AllocSpriteDataA() Width of Sprite Default - 16
Source position: agraphics.pas line 1805
const SPRITEA_Width = $81000000; |
specifies how many pixels wide you desire the sprite to be. Specifying a width wider than the hardware can handle will cause the function to return failure. If the bitmap passed in is narrower than the width asked for, then it will be padded on the right with transparent pixels. Defaults to 16.