Refresh (redraw) a chosen number of gadgets.
Source position: intuition.pas line 3259
procedure RefreshGList( |
Gadgets: PGadget; |
Window: PWindow; |
Requester: PRequester; |
NumGad: LongInt |
); |
Gadgets |
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A pointer to the first in the list of gadgets wanting refreshment |
Window |
|
A pointer to the window containing the gadget or its requester |
Requester |
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A pointer to a requester (ignored if Gadget is not attached to a Requester). |
NumGad |
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Maximum number of gadgets to be refreshed. A value of -1 will cause all gadgets to be refreshed from gadget to the end of the list. A value of -2 will also do this, but if Gadgets points to a Requester Gadget (GTYP_REQGADGET) ALL gadgets in the requester will be refreshed.) |
Refreshes (redraws) gadgets in the gadget list starting from the specified gadget. At most NumGad gadgets are redrawn. If NumGad is -1, all gadgets until a terminating nil value in the NextGadget field is found will be refreshed, making this routine a superset of RefreshGadgets().
The Requester parameter can point to a Requester structure. If the first gadget in the list has the GTYP_REQGADGET flag set, the gadget list refers to gadgets in a requester and the pointer must necessarily point to a window. If these are not the gadgets of a requester, the requester argument may be nil.
Be sure to see the RefreshGadgets() function description, as this function is simply an extension of that.
Snippet
// Refresh one gadget RefreshGList(@Gadget, Win, nil, 1); // Refresh all gadgets in the window RefreshGList(Win^.FirstGadget, Win, nil, -1);
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Refresh (redraw) the gadget display. |