Named object structure
Source position: utility.pas line 49
type TNamedObject = record |
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no_Object: Pointer; |
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Your pointer, for whatever you want |
end; |
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Add a named object to the given namespace. |
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Remove a named object. |
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Allocate a named object. |
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VarArgs Version for AllocNamedObjectA() |
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Free a named object. |
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Frees a name object. |
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Attempt to remove a named object. |
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Find the next object of a given name. |
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Return the name of the object. |