Double buffer structure
Source position: agraphics.pas line 1141
type TDBufInfo = record |
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dbi_Link1: Pointer; |
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dbi_Count1: LongWord; |
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dbi_SafeMessage: TMessage; |
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Replied to when safe to write to old bitmap |
dbi_UserData1: Pointer; |
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First user data |
dbi_Link2: Pointer; |
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dbi_Count2: LongWord; |
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dbi_DispMessage: TMessage; |
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Replied to when new bitmap has been displayed at least once |
dbi_UserData2: Pointer; |
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Second user data |
dbi_MatchLong: LongWord; |
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dbi_CopPtr1: Pointer; |
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dbi_CopPtr2: Pointer; |
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dbi_CopPtr3: Pointer; |
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dbi_BeamPos1: Word; |
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dbi_BeamPos2: Word; |
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end; |
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Allocate structure for multi-buffered animation |
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Change display memory address for multi-buffered animation |
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Free information for multi-buffered animation |