Close an Intuition window.
Source position: intuition.pas line 3462
procedure CloseWindow( |
window: PWindow |
); |
window |
|
A pointer to a Window structure |
Closes an Intuition window. Unlinks it from the system, deallocates its memory, and makes it disappear.
When this function is called, all IDCMP messages which have been sent to your window are deallocated. If the window had shared a message Port with other windows, you must be sure that there are no unreplied messages for this window in the message queue. Otherwise, your program will try to make use of a linked list (the queue) which contains free memory (the old messages). This will give you big problems. See the code fragment CloseWindowSafely(), below.
Note: If you have added a Menu strip to this Window (via a call to SetMenuStrip()) you must be sure to remove that Menu strip (via a call to ClearMenuStrip()) before closing your Window.
Note: This function may block until it is safe to de-link and free your window. Your program may thus be suspended while the user plays with gadgets, menus, or window sizes and position.
If your window is a "Visitor Window" (see OpenWindow()) CloseWindow() will decrement the "visitor count" in the public screen on which the window was open. When the last visitor window is closed, a signal will be sent to the public screen task, if this was pre-arranged (see OpenWindow()).
{ these functions close an Intuition window that shares a port with other Intuition windows or IPC customers. We are careful to set the UserPort to nil before closing, and to free any messages that it might have been sent.} procedure CloseWindowSafely(Win: PWindow); begin // we forbid here to keep out of race conditions with Intuition Forbid(); // send back any messages for this window that have not yet been processed StripIntuiMessages(Win^.UserPort, Win); // clear UserPort so Intuition will not free it Win^.UserPort := nil; // tell Intuition to stop sending more messages ModifyIDCMP(Win, 0); // turn multitasking back on Permit(); // and really close the window CloseWindow(Win); end; { Remove and reply all IntuiMessages on a port that have been sent to a particular window (note that we don't rely on the ln_Succ pointer of a message after we have replied it)} procedure StripIntuiMessages(var Mp: PMsgPort; var Win: PWindow); var msg: PIntuiMessage; Succ: PNode; begin Msg := PIntuiMessage(Mp^.mp_MsgList.lh_Head); Succ := Msg^.ExecMessage.mn_Node.ln_Succ; while Assigned(succ) do begin if Msg^.IDCMPWindow = Win then begin // Intuition is about to free this message. Make sure that we have politely sent it back. Remove(Msg); ReplyMsg(Msg); end; Msg := PIntuiMessage(Succ); Succ := Msg^.ExecMessage.mn_Node.ln_Succ; end; end;
|
Open an Intuition window. |
|
|
Open an Intuition screen |
|
|
Close an Intuition screen. |