Create a new layer behind all existing layers.
Source position: layers.pas line 96
function CreateBehindLayer( |
Li: PLayer_Info; |
Bm: PBitMap; |
X0: LongInt; |
Y0: LongInt; |
X1: LongInt; |
Y1: LongInt; |
Flags: LongInt; |
Bm2: PBitMap |
):PLayer; |
Li |
|
pointer to LayerInfo structure |
Bm |
|
pointer to common BitMap used by all Layers |
X0 |
|
left corner of layer |
Y0 |
|
upper corner of layer |
X1 |
|
right corner of layer |
Y1 |
|
lower corner of layer |
Flags |
|
various types of layers supported as bit sets. Flags: LAYER* |
Bm2 |
|
pointer to optional Super BitMap |
pointer to Layer structure if successful nil if not successful
Create a new Layer of position and size (x0,y0)->(x1,y1) Make this layer of type found in flags. If SuperBitMap, use bm2 as pointer to real SuperBitMap, and copy contents of Superbitmap into display layer. If this layer is a backdrop layer then place it behind all other layers including other backdrop layers. If this is not a backdrop layer then place it behind all nonbackdrop layers.
Attention
When using bm2 SuperBitmap, you should also set LAYERSMART flag.