Unit 'mui' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#morphunits]

MUIC_Balance

Declaration

Source position: mui.pas line 1696

const MUIC_Balance: PChar = 'Balance.mui';

Description

The balance class is very simple and has no attributes. Simply insert objects of this class somewhere in your group (only horizontal or vertical groups, nothing 2-dimensional) allows your users to dynamically change the weight of your children.

Inheritance
rootclass --> Notify --> Area --> Balance

Fields
_______________ Field _______________ ___ Access ___ _____ Type _____ Short description
Fields inherited from Area
_______________ Field _______________ ___ Access ___ _____ Type _____ Short description
MUIA_Background IS_ LongInt Adjust the background for an object.
MUIA_BottomEdge __G LongInt Current position and dimension of an object.
MUIA_ContextMenu ISG PObject_ Specifies a context sensitive popup menu for the current object.
MUIA_ContextMenuTrigger __G PObject_ Allows reacting on context menus with notificaton.
MUIA_ControlChar ISG PObject_ Allows reacting on context menus with notificaton.
MUIA_CycleChain ISG LongInt Define cycle chain position.
MUIA_Disabled ISG BOOL (0/1) Disable or enable a gadget.
MUIA_Draggable ISG BOOL (0/1) Set this if you want the complete object to be dragable for Drag'n'Drop operations.
MUIA_Dropable ISG BOOL (0/1) Set as active Drag'n'Drop target.
MUIA_FillArea IS_ BOOL (0/1) Define if a custom class should clear the background.
MUIA_FixHeight I__ LongInt Give your object a fixed pixel height.
MUIA_FixHeightTxt I__ PChar Give your object a fixed pixel height given by a text height.
MUIA_FixWidth I__ LongInt Give your object a fixed pixel width.
MUIA_FixWidthTxt I__ PChar Give your object a fixed pixel width given by a text height.
MUIA_Font I_G PTextFont Give your object a fixed pixel width given by a text height.
MUIA_Frame I__ LongInt Define a frame for the current object.
MUIA_FramePhantomHoriz I__ BOOL (0/1) Do not draw horizontal frame border
MUIA_FrameTitle I__ PChar Text displayed centered in the top line of a frame.
MUIA_Height __G PChar Read current height of object.
MUIA_HorizDisappear ISG LongInt Priority for disappearing if parent is too small in height.
MUIA_HorizWeight ISG SmallInt Adjust the horizontal weight of an object.
MUIA_InnerBottom I_G LongInt Adjust the space between an object and its frame.
MUIA_InnerLeft I_G LongInt Adjust the space between an object and its frame.
MUIA_InnerRight I_G LongInt Adjust the space between an object and its frame.
MUIA_InnerTop I_G LongInt Adjust the space between an object and its frame.
MUIA_InputMode I__ LongInt Adjust the input mode for an object.
MUIA_LeftEdge __G LongInt Read current left edge of object.
MUIA_MaxHeight I__ LongInt Specify a maximum height for an object (in pixels).
MUIA_MaxWidth I__ LongInt Specify a maximum height for an object (in pixels).
MUIA_Pressed __G BOOL (0/1) Get if a Button is pressed or not.
MUIA_RightEdge __G BOOL (0/1) Read current right edge of object.
MUIA_Selected ISG BOOL (0/1) Selected state of object.
MUIA_ShortHelp ISG PChar Specify a string that is to be used as bubble help for this object.
MUIA_ShowMe ISG BOOL (0/1) Define if the object is visible or not.
MUIA_ShowSelState I__ BOOL (0/1) Reverse object frame if selected.
MUIA_Timer __G LongInt Define a Button repeatly firing.
MUIA_TopEdge __G LongInt Read current top edge of object.
MUIA_VertDisappear __G LongInt Priority for disappearing if parent is too small in width.
MUIA_VertWeight ISG SmallInt Adjust the vertical weight of an object.
MUIA_Weight I__ SmallInt Adjust the vertical and horizontal weight of an object in one call.
MUIA_Width __G LongInt Read current width of object.
MUIA_Window __G PWindow Get intuition window struct of the parent window.
MUIA_WindowObject __G PObject_ Get window object of the parent window.
Fields inherited from Notify
_______________ Field _______________ ___ Access ___ _____ Type _____ Short description
MUIA_ApplicationObject __G PObject_ Obtain a pointer to the application object that some gadget belongs
MUIA_AppMessage __G PAppMessage Listen to this field to get AppMessages (Icon dropped on the App window)
MUIA_HelpLine ISG LongInt Define a line in a help file specified with MUIA_Application_HelpFile
MUIA_HelpNode ISG PChar Define a node in a help file specified with MUIA_Application_HelpFile
MUIA_NoNotify _S_ BOOL (0/1) Prevent notification from being triggered on attribute set
MUIA_ObjectID ISG LongWord Identification for object on save/load
MUIA_Parent __G PObject_ Get a pointer to the parent object of the current object
MUIA_Revision __G LongInt Get the revision number of an objects class
MUIA_UserData ISG LongWord A general purpose value to fill in any kind of information
MUIA_Version __G LongInt Get the version number of an objects class

Methods inherited from Area
_______________ Method _______________ Short description
MUIM_AskMinMax Ask minimum and maximum of the object. For custom classes only.
MUIM_Cleanup For custom classes only.
MUIM_ContextMenuBuild Allows dynamic creation of context menus.
MUIM_ContextMenuChoice Allows reacting on context menus in subclasses.
MUIM_CreateBubble Create a bubble message.
MUIM_CreateShortHelp Allows dynamic creation of help bubble texts.
MUIM_DeleteBubble Remove a bubble message.
MUIM_DeleteShortHelp Remove help bubble texts memory.
MUIM_DragBegin Inform an object that it has become the active destination of a drag'n'drop action.
MUIM_DragDrop Indicate that the user dropped something on the current object.
MUIM_DragFinish Indicate that an object is no longer the active destination object of a drag'n'drop action.
MUIM_DragQuery Determine if drag'n'drop is allowed.
MUIM_DragReport Object is still dragged around.
MUIM_Draw Ask the object to draw itself. For use in Custom classes only
MUIM_DrawBackground Draw the background of the object.
MUIM_HandleEvent This method is invoked whenever one of an event handlers trigger signals arrives.
MUIM_HandleInput Handle input messages. For custom classes only.
MUIM_Hide For custom classes only.
MUIM_Setup For custom classes only.
MUIM_Show For custom classes only.
Methods inherited from Notify
_______________ Method _______________ Short description
MUIM_CallHook Call a standard amiga callback hook
MUIM_Export Called on export object to dataspace
MUIM_FindUData Find a userdata in objects and childrens list and return the object
MUIM_GetConfigItem
MUIM_GetUData Find a userdata in objects and childrens list and return an attribute of the object
MUIM_Import Called on import object from dataspace
MUIM_KillNotify Kills previously given notifications on specific attributes
MUIM_KillNotifyObj
MUIM_MultiSet Set an attribute for multiple objects.
MUIM_NoNotifySet Acts like MUIM_Notify but doesn't trigger any notification
MUIM_Notify Add a notification event handler to an object
MUIM_Set Set an attribute to a value
MUIM_SetAsString Set a (text kind) attribute to a string.
MUIM_SetUData Find a userdata in objects and childrens list and set an attribute of the object
MUIM_SetUDataOnce This method performs like MUIM_SetUData, but stop at first found object.
MUIM_WriteLong This method simply writes a longword somewhere to memory.
MUIM_WriteString This method simply copies a string somewhere to memory.

Documentation generated on: 2021-07-30