Family class is the base class for objects that are able to handle a list of children.
Source position: mui.pas line 860
const MUIC_Family: PChar = 'Family.mui'; |
Family class is the base class for objects that are able to handle a list of children. This is e.g. the case for MUIs Menustrip, Menu and Menuitem objects.
Family class defines methods and attributes to add and remove children, sort children, and transfer children to other Family objects.
Group class and application class should also be a subclass of Family class, but due to BOOPSI system limitations, this is currently impossible. If the future will allow more logical class trees, things might change, but everything will be done in a compatible manner.
rootclass | --> | Notify | --> | Family |
_______________ Field _______________ | ___ Access ___ | _____ Type _____ | Short description |
---|---|---|---|
MUIA_Family_Child | I__ | PObject_ | Add a child to family child list on creation |
MUIA_Family_List | I__ | PMinList | Returns a pointer to a struct MinList which contains the children of a family object. |
_______________ Field _______________ | ___ Access ___ | _____ Type _____ | Short description |
---|---|---|---|
MUIA_ApplicationObject | __G | PObject_ | Obtain a pointer to the application object that some gadget belongs |
MUIA_AppMessage | __G | PAppMessage | Listen to this field to get AppMessages (Icon dropped on the App window) |
MUIA_HelpLine | ISG | LongInt | Define a line in a help file specified with MUIA_Application_HelpFile |
MUIA_HelpNode | ISG | PChar | Define a node in a help file specified with MUIA_Application_HelpFile |
MUIA_NoNotify | _S_ | BOOL (0/1) | Prevent notification from being triggered on attribute set |
MUIA_ObjectID | ISG | LongWord | Identification for object on save/load |
MUIA_Parent | __G | PObject_ | Get a pointer to the parent object of the current object |
MUIA_Revision | __G | LongInt | Get the revision number of an objects class |
MUIA_UserData | ISG | LongWord | A general purpose value to fill in any kind of information |
MUIA_Version | __G | LongInt | Get the version number of an objects class |
_______________ Method _______________ | Short description |
---|---|
MUIM_Family_AddHead | Add an object as first object to the family. |
MUIM_Family_AddTail | Add an object as last object to the family. |
MUIM_Family_Insert | Add an object after another object to the family. |
MUIM_Family_Remove | Remove an object from a family. |
MUIM_Family_Sort | Sort the children of a family. |
_______________ Method _______________ | Short description |
---|---|
MUIM_CallHook | Call a standard amiga callback hook |
MUIM_Export | Called on export object to dataspace |
MUIM_FindUData | Find a userdata in objects and childrens list and return the object |
MUIM_GetConfigItem | |
MUIM_GetUData | Find a userdata in objects and childrens list and return an attribute of the object |
MUIM_Import | Called on import object from dataspace |
MUIM_KillNotify | Kills previously given notifications on specific attributes |
MUIM_KillNotifyObj | |
MUIM_MultiSet | Set an attribute for multiple objects. |
MUIM_NoNotifySet | Acts like MUIM_Notify but doesn't trigger any notification |
MUIM_Notify | Add a notification event handler to an object |
MUIM_Set | Set an attribute to a value |
MUIM_SetAsString | Set a (text kind) attribute to a string. |
MUIM_SetUData | Find a userdata in objects and childrens list and set an attribute of the object |
MUIM_SetUDataOnce | This method performs like MUIM_SetUData, but stop at first found object. |
MUIM_WriteLong | This method simply writes a longword somewhere to memory. |
MUIM_WriteString | This method simply copies a string somewhere to memory. |