Unit 'mui' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#morphunits]

MUIC_Window

Objects of window class are used to generate windows and supply a place where MUI gadgets feel well.

Declaration

Source position: mui.pas line 1170

const MUIC_Window: PChar = 'Window.mui';

Description

Objects of window class are used to generate windows and supply a place where MUI gadgets feel well. It handles the complicated task of window resizing fully automatic, you don't need to worry about that.

Windows are children of an application, you cannot use a window object without having a parent application object. On the other side, the gadgets in a window are children of the window, you cannot use MUI gadgets without having a parent MUI window.

Creating a window object does not mean to open it instantly. This is done later by setting the window's MUIA_Window_Open attribute. If your application has several windows, the usual way is to create them all at once at startup time and open/close it later just by setting MUIA_Window_Open.

There is no difference in talking to gadgets whether their parent window is open or not. If you e.g. set the contents of a string gadget in an open window, the gadget will refresh immediately. If the window is closed, the gadget just remembers its new setting and displays it later.

Inheritance
rootclass --> Notify --> Window

Fields
_______________ Field _______________ ___ Access ___ _____ Type _____ Short description
MUIA_Window_Activate ISG BOOL (0/1) Set to True to active the Window.
MUIA_Window_ActiveObject _SG PObject_ Set or get the active object.
MUIA_Window_AltHeight I_G LongInt Specify the alternate (zoomed) height of a window.
MUIA_Window_AltLeftEdge I_G LongInt Specify the alternate (zoomed) left position of a window.
MUIA_Window_AltTopEdge I_G LongInt Specify the alternate (zoomed) top position of a window.
MUIA_Window_AltWidth I_G LongInt Specify the alternate (zoomed) width of a window.
MUIA_Window_AppWindow I__ BOOL (0/1) Set Window as AppWindow.
MUIA_Window_Backdrop I__ BOOL (0/1) Make the window a backdrop window.
MUIA_Window_Borderless I__ BOOL (0/1) Make the window borderless.
MUIA_Window_CloseGadget I__ BOOL (0/1) Set this to False and your window will not have a close gadget.
MUIA_Window_CloseRequest __G BOOL (0/1) Set to True if the user tries to close the window.
MUIA_Window_DefaultObject ISG PObject_ The default object in a window receives keyboard input.
MUIA_Window_DepthGadget I__ BOOL (0/1) Enable or disable the depth gadget.
MUIA_Window_DragBar I__ BOOL (0/1) Tell MUI to give your window a dragbar.
MUIA_Window_FancyDrawing ISG BOOL (0/1) Obsolete relaxed way of custom class drawing.
MUIA_Window_Height I_G LongInt Specify the height of a window.
MUIA_Window_ID ISG LongWord Define an ID for the window.
MUIA_Window_InputEvent __G PInputEvent Define an ID for the window.
MUIA_Window_IsSubWindow ISG BOOL (0/1) Windows with this flag set to True dont get disposed when the application object is disposed.
MUIA_Window_LeftEdge I_G LongInt Specify the left edge of a window.
MUIA_Window_MenuAction ISG LongWord UserData field of selected Menu item.
MUIA_Window_Menustrip I_G PObject_ Specify a menu strip object for this window.
MUIA_Window_MouseObject __G PObject_ Identify mouse position.
MUIA_Window_NeedsMouseObject I__ BOOL (0/1) Enable notification of changes of mouse position.
MUIA_Window_NoMenus IS_ BOOL (0/1) Temporarily disable the menu strip of a window.
MUIA_Window_Open _SG BOOL (0/1) Open or close the window.
MUIA_Window_PublicScreen ISG PChar Force the window to appear on the public screen who's name is specified by this attribute.
MUIA_Window_RefWindow IS_ PObject_ Calculate position relative to this window.
MUIA_Window_RootObject ISG PObject_ This is a pointer to a MUI object and defines the contents of your window.
MUIA_Window_Screen ISG PScreen You can get a pointer to the parent screen of a window by getting this attribute.
MUIA_Window_ScreenTitle ISG PChar This text will appear in the screens title bar when the window is active.
MUIA_Window_SizeGadget I__ BOOL (0/1) Tell MUI if you want a sizing gadget for this window.
MUIA_Window_SizeRight I__ BOOL (0/1) When set to True, the size gadget will reside in the right window border.
MUIA_Window_Sleep _SG BOOL (0/1) This attribute can be used to put a window to sleep.
MUIA_Window_Title ISG PChar Specify the title of a window.
MUIA_Window_TopEdge I_G LongInt Specify the top edge of a window.
MUIA_Window_UseBottomBorderScroller ISG BOOL (0/1) If set to True, the window will feature a scrollbar in its bottom border.
MUIA_Window_UseLeftBorderScroller ISG BOOL (0/1) If set to True, the window will feature a scrollbar in its left border.
MUIA_Window_UseRightBorderScroller ISG BOOL (0/1) If set to True, the window will feature a scrollbar in its right border.
MUIA_Window_Width I_G LongInt Specify the width of a window.
MUIA_Window_Window __G PWindow Obtain a pointer to the intuition Window structure.
Fields inherited from Notify
_______________ Field _______________ ___ Access ___ _____ Type _____ Short description
MUIA_ApplicationObject __G PObject_ Obtain a pointer to the application object that some gadget belongs
MUIA_AppMessage __G PAppMessage Listen to this field to get AppMessages (Icon dropped on the App window)
MUIA_HelpLine ISG LongInt Define a line in a help file specified with MUIA_Application_HelpFile
MUIA_HelpNode ISG PChar Define a node in a help file specified with MUIA_Application_HelpFile
MUIA_NoNotify _S_ BOOL (0/1) Prevent notification from being triggered on attribute set
MUIA_ObjectID ISG LongWord Identification for object on save/load
MUIA_Parent __G PObject_ Get a pointer to the parent object of the current object
MUIA_Revision __G LongInt Get the revision number of an objects class
MUIA_UserData ISG LongWord A general purpose value to fill in any kind of information
MUIA_Version __G LongInt Get the version number of an objects class

Methods
_______________ Method _______________ Short description
MUIM_Window_AddEventHandler Add an Event Handler for custom class.
MUIM_Window_RemEventHandler Remove an Event Handler for custom class.
MUIM_Window_ScreenToBack Put the window's screen to back.
MUIM_Window_ScreenToFront Put the window's screen to front.
MUIM_Window_Snapshot Remember Windows current position and size.
MUIM_Window_ToBack Put the window to back.
MUIM_Window_ToFront Put the window to front.
Methods inherited from Notify
_______________ Method _______________ Short description
MUIM_CallHook Call a standard amiga callback hook
MUIM_Export Called on export object to dataspace
MUIM_FindUData Find a userdata in objects and childrens list and return the object
MUIM_GetConfigItem
MUIM_GetUData Find a userdata in objects and childrens list and return an attribute of the object
MUIM_Import Called on import object from dataspace
MUIM_KillNotify Kills previously given notifications on specific attributes
MUIM_KillNotifyObj
MUIM_MultiSet Set an attribute for multiple objects.
MUIM_NoNotifySet Acts like MUIM_Notify but doesn't trigger any notification
MUIM_Notify Add a notification event handler to an object
MUIM_Set Set an attribute to a value
MUIM_SetAsString Set a (text kind) attribute to a string.
MUIM_SetUData Find a userdata in objects and childrens list and set an attribute of the object
MUIM_SetUDataOnce This method performs like MUIM_SetUData, but stop at first found object.
MUIM_WriteLong This method simply writes a longword somewhere to memory.
MUIM_WriteString This method simply copies a string somewhere to memory.

Documentation generated on: 2021-07-30