Unit 'Classes' Package
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TStringStream.Create

Creates a new stringstream and sets its initial content.

Declaration

Source position: classesh.inc line 1267

public constructor TStringStream.Create(

  const ABytes: TBytes

); override; overload;

constructor TStringStream.Create(

  const AString: string = ''

); overload;

constructor TStringStream.Create(

  const AString: string;

  AEncoding: TEncoding;

  AOwnsEncoding: Boolean = True

); overload;

constructor TStringStream.Create(

  const AString: string;

  ACodePage: Integer

); overload;

constructor TStringStream.Create(

  const AString: UnicodeString

); overload;

constructor TStringStream.Create(

  const AString: UnicodeString;

  AEncoding: TEncoding;

  AOwnsEncoding: Boolean = True

); overload;

constructor TStringStream.Create(

  const AString: UnicodeString;

  ACodePage: Integer

); overload;

Description

Create creates a new TStringStream instance and sets its initial content to Astring. The position is still 0 but the size of the stream will equal the length of the string.

The Encoding argument specifies the codepage with which the bytes in the string will be interpreted. If it is not specified (or Nil) the system default encoding will be used. The correct encoding can be detected from the string by using the TStringStream.CreateRaw constructor.

See also

TStringStream.DataString

  

Contains the contents of the stream in string form.

TStringStream.UnicodeDataString

  

Datastring as unicode string.

TStringStream.Encoding

  

Encoding of the string with the data.

TStringStream.CreateRaw

  

Create stringstream using codepage of string.


Documentation generated on: Jul 24 2023