[Overview][Types][Classes][Procedures and functions][Index] Reference for unit 'MUIClass.Area' (#MUIClass)

TMUIText

[Properties (by Name)] [Methods (by Name)] [Events (by Name)]

Label type text object

Declaration

Source position: MUIClass.Area.pas line 277

type TMUIText = class(TMUIArea) end;

protected

  procedure GetCreateTags(); override;

  

Fill Tags list for Text item creation

public

  constructor Create();

  

Create Text object

  procedure CreateObject; override;

  

Create the MUI item

published

  property Contents: string; [rw]

  

String to be displayed in a text object.

  property HiChar: Char; [rw]

  

[i] Underline this character in the Text

  property PreParse: string; [rw]

  

Define fixed content independant text format.

  property SetMax: Boolean; [rw]

  

[i] Define the initial contents width as maximum width of the item

  property SetMin: Boolean; [rw]

  

[i] Define the initial contents width as minimum width of the item

  property SetVMax: Boolean; [rw]

  

[i] Fix Vertical height

Inheritance

TMUIText

  

Label type text object

|

TMUIArea

  

Super class for every other MUI class except windows and applications

|

TMUIWithParent

  

Subclass of TNotify to introduce the Parent relation

|

TMUINotify

  

Notify class is superclass of all other MUI classes.

|

TMUIRootClass

  

Base class for all MUI Class

|

TObject

Description

Text class allows generating objects that contain some kind of text. You can control the outfit of your text with some special control characters, including italics, bold, underline and color codes. Format codes align text either left, centered or right, linefeeds allow multiline text fields.

See also

FloatText

  

Long Text output


Documentation generated on: 2019-03-21