Event if a key got pressed down or released
Source position: MUIClass.DrawPanel.pas line 21
type TMUIKeyEvent = procedure( |
Sender: TObject; |
Shift: TMUIShiftState; |
Code: Word; |
Key: char; |
var EatEvent: Boolean |
) of object; |
Sender |
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Object who got the key event |
Shift |
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Which modifiers are pressed together |
Code |
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KeyCode of the pressed/released key |
Key |
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Pressed Key as character, if applicable or #0 |
EatEvent |
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Return False if the Event should be sent to the underlaying objects as well. |
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