Unit 'agraphics' Package
[Overview][Constants][Types][Procedures and functions][Variables][Index] [#amunits]

DIPF_IS_SPRITES_CHNG_PRI

Flag for TDisplayInfo.PropertyFlags Mode can change the sprite priority with respect to the playfield(s).

Declaration

Source position: agraphics.pas line 1820

const DIPF_IS_SPRITES_CHNG_PRI = $00080000;

See also

BIDTAG_DIPFMustHave

  

Tag for BestModeID() mask of the DIPF_* flags the ModeID must have Default - 0

BIDTAG_DIPFMustNotHave

  

Tag for BestModeID() mask of the DIPF_ flags the ModeID must not have Default - SPECIAL_FLAGS


Documentation generated on: 2021-07-30