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Prepare to repair damaged layer. |
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Put layer behind other layers. |
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Create a new layer behind all existing layers, using supplied callback BackFill hook. |
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Create a new layer behind all existing layers. |
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Create a new layer on top of existing layers, using supplied callback BackFill hook. |
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Create a new layer on top of existing layers. |
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delete layer from layer list. |
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Return all memory for LayerInfo to memory pool |
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Do the given hook for each of the ClipRects |
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remove damage list and restore state of layer to normal. |
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convert 1.0 LayerInfo to 1.1 LayerInfo Obsolete |
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Initialize Layer_Info structure Obsolete |
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Install clip region in layer |
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safely install a new TLayer.BackFill hook |
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Install a backfill hook for non-layer |
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Lock layer to make changes to ClipRects. |
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Lock the LayerInfo structure. |
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lock all layers from graphics output. |
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Move layer to new position in BitMap. |
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Put layer in front of another layer. |
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Position/Size layer |
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Allocate and Initialize full Layer_Info structure. |
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Scroll around in a superbitmap, translate coordinates in non-superbitmap layer. |
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Change the size of this nonbackdrop layer. |
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||
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Swap bits between common bitmap and obscured ClipRect |
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convert 1.1 LayerInfo to 1.0 LayerInfo. Obsolete |
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Unlock layer and allow graphics routines to use it. |
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Unlock the LayerInfo structure. |
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Unlock all layers from graphics output. Restart graphics output to layers that have been waiting |
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Put layer in front of all other layers. |
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Which Layer is this point in? |