Syncronize Layer window with contents of Super BitMap
Source position: agraphics.pas line 2368
procedure CopySBitMap( |
Layer: PLayer |
); |
This is the inverse of SyncSBitMap(). Copy all bits from SuperBitMap to Layer bounds. This is used for those functions that do not want to deal with the ClipRect structures but do want to be able to work with a SuperBitMap Layer.
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Lock Layer structure by ROM(gfx lib) code. |
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Syncronize Super BitMap with whatever is in the standard Layer bounds. |