Syncronize Super BitMap with whatever is in the standard Layer bounds.
Source position: agraphics.pas line 2367
procedure SyncSBitMap( |
Layer: PLayer |
); |
Copy all bits from ClipRects in Layer into Super BitMap BitMap. This is used for those functions that do not want to deal with the ClipRect structures but do want to be able to work with a SuperBitMap Layer.
After calling this function, the programmer can manipulate the bits in the superbitmap associated with the layer. Afterwards, the programmer should call CopySBitMap to copy the bits back into the onscreen layer.
|
Syncronize Layer window with contents of Super BitMap |