Switch the pendisplay object to an RGB value as byte values.
Source position: MUIClass.Area.pas line 326
public procedure TMUIPenDisplay.SetRGB8( |
Red: Byte; |
Green: Byte; |
Blue: Byte |
); |
Red |
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Red component as byte value |
Green |
|
Green component as byte value |
Blue |
|
Blue component as byte value |
|
Switch the pendisplay object to a specific MUI pen (MPEN_SHINE, MPEN_SHADOW, ...) |
|
|
Switch the pendisplay object to a specific colormap entry. |
|
|
Switch the pendisplay object to an RGB value. |