Adds an Input handler to for your object
Source position: MUIClass.Base.pas line 235
public procedure TMUIApplication.AddInputHandler( |
IhNode: PMUI_InputHandlerNode |
); |
IhNode |
|
Pointer to an initialized TMUI_InputHandlerNode |
To be able to react on signals, you must fill out a PMUI_InputHandlerNode structure (probably located in your classes instance data) and call AddInputHandler() with the structure as parameter. From now on, your class will receive the specified method whenever one of the given signals arrives.
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Remove the Eventhandler for your object |