Set the active object in a window.
Source position: MUIClass.Window.pas line 128
public property TMUIWindow.ActiveObject : TMUINotify |
Set the active object in a window as if the user would have activated it with the tab key. The object has to be in the cycle chain for this command to work.
Example:
Window.ActiveObject := OkayButton; // Set focus to OK Button
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The default object in a window receives keyboard input as long as no other object is active. |